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Prog Wars: Command Line

Name: Anonymous 2009-06-20 15:31


//RTS CONCEPT: C vs Java vs LISP vs Scheme vs Python

What units should each army have? What should their building structures be? If enough good ideas are posted, my  game development club might take on this endeavor.

Name: Anonymous 2009-06-21 12:59

>>76,77
>>66 was correct, after a fashion. It is said that most of the non-gurus visit the far-away lands of /lounge/ and /vip/: pale shadows of /prog/, which stands itself in the shade of the /prog/ of old, enshrouded in the darkness of the spoiler, abiding the end.

Ah, what I would give to see those days again: when the world was young, when LISP and man roamed free, and the parentheses flowed like a dazzling river. But that river now runs dry, as shall all things one day fade, and /prog/ is NO EXCEPTION.

I fear our day will be sooner rather than later: this land is already writhen like a dying tree, and men and LISP fight their final battle with the endless hordes of trolls. The great hovering is at hand. Alas!

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