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Prog Wars: Command Line

Name: Anonymous 2009-06-20 15:31


//RTS CONCEPT: C vs Java vs LISP vs Scheme vs Python

What units should each army have? What should their building structures be? If enough good ideas are posted, my  game development club might take on this endeavor.

Name: Anonymous 2009-06-21 11:06

What about resources? What would all these languages harvest?
We'd need:
- registers (limits maximum number of units in play)
- stack/heap space (high/low value sources of the same stuff)
- assembler instructions
You would sometimes stumble upon an improved instruction set that would give you a temporary bonus (unit's speed gets permanently increased, temporary invulnerability, etc.).
Game time would be measured in CPU cycles.

>>66
fine Unix-Guru beards.
Mine is coarse from all the bread-crumbs right now.

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