Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Prog Wars: Command Line

Name: Anonymous 2009-06-20 15:31


//RTS CONCEPT: C vs Java vs LISP vs Scheme vs Python

What units should each army have? What should their building structures be? If enough good ideas are posted, my  game development club might take on this endeavor.

Name: Anonymous 2009-06-21 0:39

Versioning (base upgrades)- add the respective research/units on major upgrade, ie: c99 adds VLA unit.
c89 -> c99 -> c++
java 1.0 -> java 1.3 -> c#
common lisp -> scheme -> clojure
python 0? -> python 1.0 -> python 2.0

Some obvious researchable things that come to mind,

Java
JIT: improved unit and building construction times
Hotspot: improved movement speed
Reflection: Allows construction of a reflection factory primary unit: ClassLoader which can resurrect units
Garbage Collection: increased resource harvesting speed

C
Preprocessor: Unit upgrade building. Various #includes available to allow more complex unit construction.
Short-Circuit: increased movement speed
Malloc: allows pointer and reference unit construction

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List