//RTS CONCEPT: C vs Java vs LISP vs Scheme vs Python
What units should each army have? What should their building structures be? If enough good ideas are posted, my game development club might take on this endeavor.
Name:
Anonymous2009-06-20 17:01
C++: slowest build time, fastest units, ugly units, most complicated tech tree. Units take smallest amounts of supply, but if you run over supply it will cause random problems with your units.
Java: Units start slow but get faster the more they are used, also pause and stop attacking at random intervals. Units require a lot of supply. Simple tech tree.
LISP: Plays differently from other languages. Units can be combined to form strong units, or to modify other units.
Python: fast construction time but units are weak and slow. Requires a lot of supply. Has restriction on how you must build your base(like zerg crepe).