Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Prog Wars: Command Line

Name: Anonymous 2009-06-20 15:31


//RTS CONCEPT: C vs Java vs LISP vs Scheme vs Python

What units should each army have? What should their building structures be? If enough good ideas are posted, my  game development club might take on this endeavor.

Name: Anonymous 2009-06-20 16:31

>>11
True, but how then would you balance java and python? My guess:

Java - Super fast unit build time(maybe builds multiple similar units at the same time?) but their attack speed is slow.

Python -  Strong (and forced) starting game, but weak end game.

Python and Java would be the 'rush' armies.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List