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Sepples

Name: Anonymous 2009-05-23 10:49

Recently I've used C to code a project using SDL, and I think that if I were to start a serious, bigger project I'd really appreciate objects, thus I'm going to use C++ (or Objective-C, but I know nothing about it).
What are the most common pitfalls in C++ I should watch out for?

Name: Anonymous 2009-05-23 15:46

>>10
The most common pitfall is not using Boost for anything that isn't as trivial as "Hello, World!" There's almost no Sepples project that does not benefit from the use of Boost. If you need to do something, consult Boost first so you can see if they've implemented an effective solution first.

The last game I played that used Boost was Civilization IV. That title, from a gaming perspective, is excellent.
From a performance perspective it is a bloated piece of slow-as-fuck shit.
It also has FIOC as it's scripting engine which aggravated the performance problem.

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