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Java Time

Name: Anonymous 2009-05-15 21:55

Okay guys, I ask a time (hour, minutes, seconds) to the user.
Should I make my own time class and implement Comparable or should I shitdive in Date/Calendar/GregorianCalendar?

thanks

Name: Anonymous 2009-05-15 21:57

Do not reimplement the wheel and buy an API key with a third-party cloudsourced time provider.

Name: Anonymous 2009-05-15 22:01

>>2
Uninspired. I wouldn't even give that a troll rating because it's just plain terrible.

Okay guys, I ask a game engine (sound, video, input) to the user.
Should I make my own engine class and implement DirectX or should I shitdive in SDL/OpenGL/DirectX?

Name: Anonymous 2009-05-15 22:09

OP here, I don't know what's going on...
going to make an immutable class with three int attributes (hours, minutes, seconds)

Name: Anonymous 2009-05-15 22:10

Please elaborate on your problem and I'll provide a solution, how do you plan to use the time, is it locale specific, does it need to be independently formattable, does it need to be scalable and modular or does it simply have closed form functionality specified by your assignment. Is it black boxed, is it time critical, does it need to be fault and user tolerant, should it be backwards compatible, are any support classes directly interfacing with the timer constantly and how/why are they doing it. These are examples of some of the information you should be providing before an industry expert such as myself can help you.

Name: Anonymous 2009-05-15 23:11

>>5
>>3 here.
I would like to write a game and I'm currently using SDL components. I'm realizing that while it's fairly nicely integrated in the code, that's a lot of extra libraries for some minimalistic functionality that I'll be using. I would prefer to write my own specifically tailored library and use that. I think it looks like ass to have SDL_mixer, SDL_image, SDL, etc. in the directory.

I don't exactly require cross-platform support, although I do want to be able to expand to this eventually.

I don't think I'll be using much in the way of text, and regardless, I should be able to use ASCII on unicode environments. I don't think the text I'm using will need to be localized, because it'll be almost 100% numbers.

Plus, accounting for unicode in all my API calls and stuff requires pain-in-the-ass workarounds because Sepples is *NOT* designed for anything after 1980, including threading, modern networking, and unicode support.

I imagine that most of the questions you posed were relevant to >>1, but I was asking a serious question.

Name: Anonymous 2009-05-16 0:52

>>6
write a game
I think the best design decision is either Game Maker or INSTANT.EXE

Name: Anonymous 2009-05-16 9:05

>>7
That's unfortunate.

Name: Anonymous 2010-12-17 1:31

Are you GAY?
Are you a NIGGER?
Are you a GAY NIGGER?

If you answered "Yes" to all of the above questions, then GNAA (GAY NIGGER ASSOCIATION OF AMERICA) might be exactly what you've been looking for!

Name: Anonymous 2011-02-03 2:24

Name: Anonymous 2011-02-04 15:10


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