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2D Doom game, Doom Arena.

Name: Anonymous 2009-03-08 14:31

Hai /prog/,

I've been coding this game for about a week now. It will be a mass-killing-2D-tile-style-arena-type-doom-clone-multiplayer-game. It is coded in C, and uses SDL (and SDL_mixer), and UDP for the multiplayer thing. Anyway, I finished yesterday the network programming, and it works fine, and it is very fast. Just finished coding the two player local multiplayer thing. Blah blah blah. Sorry I'm tired.

Here's a screen, taken some minutes ago: (with the local multiplayer mode, dsadsada)
http://www.noelshack.fr/voir/010309/lol037858.png

Name: Anonymous 2009-03-09 5:46

Interesting. I have absolutely no experience with SDL, or games programming so I won't comment on the code I can see there. But I'd be curious in knowing more about the multiplayer aspect and how you keep the players in sync, and handle any dropped UDP packets.

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