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Alright /prog/

Name: Anonymous 2008-12-02 18:17

I know this is probably just going to get a lot of troll replies, but I honestly want to know some good resources on learning Direct X programming. I already know C++ pretty well, and can find my way around a Windows program, but I have no access to classes or any irl lesson of any kind.

My only real options are books and online resources. Anyone willing to point me in the right direction?

Name: Anonymous 2008-12-02 23:46

>>7
You can read this interview with Tim Sweeney (the man behind the Unreal engines).
http://arstechnica.com/articles/paedia/gpu-sweeney-interview.ars

The gist is that back in the day, as I hope you know, 3d graphics were done all in software. Then graphics accelerators were introduced to do basically one thing: paint textured triangles on the screen. They could do it a lot faster than the CPUs of the time. Later generations got ever more flexible, until you've got today's situation: GPUs just parallel-processing optimized CPUs with a really bad interface, and even regular CPUs with multiple cores are competitive with low-end DX10 hardware. In coming years (very soon) the triangles and textures graphics APIs are going to be dropped in favor of running regular code on the GPU and/or CPU.

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