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Alright /prog/

Name: Anonymous 2008-12-02 18:17

I know this is probably just going to get a lot of troll replies, but I honestly want to know some good resources on learning Direct X programming. I already know C++ pretty well, and can find my way around a Windows program, but I have no access to classes or any irl lesson of any kind.

My only real options are books and online resources. Anyone willing to point me in the right direction?

Name: Anonymous 2008-12-03 16:35

>>11
You're a dead-end.
>>15
If I'm going through the trouble of writing a software renderer from the ground-up, it would be something more interesting or exotic, a raytracer, radiosity, voxels, assmaps or something. I wouldn't be writing another god damned triangle renderer. We already have really really really really really really really really really really really really fast GPUs and related APIs for them. Even considering what #8 posted, there'd still be plenty-fast OpenGL/DX implementations running on top of this hardware assuming they have their shit together. It smacks of e-peen measuring contest more-l33t-than-you faggotry to recommend this promising but currently nonexistent, nebulous, very overwhelming next-big-thing technology to a rank beginner.

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