Hello, /prog/. If you had the perfect operating system for writing games in, what features would it have, and what features would it lack? What qualities does the perfect operating system have, and what qualities make you want to stab the people who programmed the OS?
Name:
Anonymous2008-11-22 6:07
A proper game-specific OS should be built around JIT compilers with profiling-based feedback optimizers.
The system should take care of all storage I/O and video RAM caching and prefetching/preloading, by timing what's going on with the game and rewriting those parts automatically.
It should have a unified interface for configuring controllers, ensuring that ALL games can make use of whatever input device you have, and make use of any button on your million-button cockpit control for any function in the game.
Built-in management of different monitor aspect ratios, pixel aspect ratios, and mandatory multiple monitor support for 3d games! (this one really burns my balls, there's no fucking excuse for 3d games nowadays not to be multi-monitor aware)