Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

C Roguelike game

Name: Anonymous 2008-11-12 14:43

I've started to code a simple Roguelike game in C but shit tough. First, I'll have to learn to use fucking ncurses. Not that difficult, next step: write the fucking game engine. A shitload of algorithms ( from fucking Dungeon generation to Pathfinding through evolving AI...and worst thing is some shit requires compression algorithms as well ). After I get this shit done, a harder quests will start: class system, quest system and battle system.
I've tried to read some RL games sources but shit is either obsolete ( I've seen inline ASM snippets ) or long as fuck ( Nethack's source...and it's pretty tough to understand, as well )
Can you RL programmers tell me where to start? I feel lost.

Name: Anonymous 2008-11-14 17:36

>>30
Also, fags like you find pleasure in insulting the godly language C, while forgetting that the interpreters for your toy FIOC (or Haskell or whatever) were actually written in C.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List