You would they fare in:
Ease of programming.
Performance.
Amount of cocks.
Name:
Anonymous2008-10-21 9:04
opengl still uses integer handles to identify objects and a clusterfuck of binding functions to select the one you're working with
d3d has a nice clean object oriented interface
opengl has a shitty shading language (glsl)
d3d has hlsl combined with a well-thought-out effect system
opengl does not have access to the full functionality of modern hardware, not even through extensions
d3d does
this is coming from an opensores fanboy faggot who uses opengl exclusively:
opengl fucking sucks and is being held back by legacy bullshit and a committee slower than an arthritic veteran snail on valium