Name: Anonymous 2008-09-27 16:32
I started a game in lingo to run via flash 2-3 years ago, it has just started gaining commercial interest and I have funding to help it run smoother and work more efficiently as a whole before i begin marketing it.
I recently found there was a huge strain on the server, so after investigating I found the problem.
The thing is, the thousands of user accounts are all drawn from a single folder on the server e.g '/users' and each account has it's own text file 'examplename.user', each text document around 2-4kb in size with content resembling something like
(just a small idea of an account)
I hugely regret coding it this way.
After a bit of talking with other amateur programmers I know, we talked about us attempting to put them in one big user database.
We have no idea how to do this without any possible errors.
I just backed up the test server and need suggestions what to do.
Help /prog/
I recently found there was a huge strain on the server, so after investigating I found the problem.
The thing is, the thousands of user accounts are all drawn from a single folder on the server e.g '/users' and each account has it's own text file 'examplename.user', each text document around 2-4kb in size with content resembling something like
regdat=000000
regdob=000000
regeml=email@mail.com
accmember=admin
accstatus=0
accwarnings=0
lastlog=000000
listfriends=friend1,friend2,friend3,friend4,friend5
guilook=1
skillnavg=1000
skillfght=1000
skillagil=1000
skillcarp=1000(just a small idea of an account)
I hugely regret coding it this way.
After a bit of talking with other amateur programmers I know, we talked about us attempting to put them in one big user database.
We have no idea how to do this without any possible errors.
I just backed up the test server and need suggestions what to do.
Help /prog/