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Sup /prog/.

Name: Anonymous 2008-08-10 19:18

So recently I've begun my age-old quest of actually learning C++.

I've attempted this several times, and like most who give up, stopped after learning the very basics of the language, as I didn't really know where to go from there.

I'm not really looking to be developing specifically for Windows, but I realize that it will be where I do the majority of my work, so does anyone have anything against C++/CLI? If so, why?

Furthermore, what are some ideal "projects" to try to design?
Thanks /prog/,
anon

Name: Anonymous 2008-08-12 13:28

>>31
Actually, with a modern compiler, templates only instantiate the methods actually used. Hardware C++ programming commonly uses template inheritance exactly for this reason -- the compiler doesn't generate unused code.

Name: Anonymous 2008-08-12 13:28

>>31
Templates cost just as much as writing the methods for the different instantiations manually, unless you have an ancient and/or sucky linker.

The horrible syntax, grammar and portability issues are real problems, unlike the oh-I-just-read-something-that-was-outdated-ten-years-ago-and-that-I-don't-understand-anyway bullshit.

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