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Name: Anonymous 2008-05-19 12:57

Those of you amongst us that know a little about games programming please lend me an ear.

I'm a britfag and I've just finished the second year of a three year university/college degree in 'information technology'. I have to chose a project for my dissertation in my final year. I'd like to try developing some 3D applications and maybe a very, very basic interactive game (too ambitious?).

Given that I only know the bare minimum Visual C++ what would you suggest reading over the summer to help learn more? Subjects I can chose to write a program about include "graphics, physics simulation and AI". I'm thinking still C++ but someone mentioned recently that C# was the way to go...

Name: Anonymous 2008-05-21 16:10

I'm saying.  If you take a fucking triangle.  Place it in R3, it becomes 3 dimensional.  You can argue this all you want but it would be dumb to do so.  A triangle placed into  R3 is 3D.  You can say it is 2D all you want but try and do anything with it and you fail.  It is fucking 3D for all extents and purposes as much as a sphere.  You can look up all these bullshit definitions and such but in the end it is a fucking 3d triangle.

Name: Anonymous 2008-05-21 16:13

I will also say it is 3d because of all the rotations, translations possible.  Also all the other operations available such as taking the normals, calculating how it appears to a given camera etc.  When you place a triangle in 3d you can't specify it as only 2d without destroying a lot of options/operations.

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