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DirectX

Name: Anonymous 2008-05-03 5:21

WHY THE FUCK DOESN'T MY DIRECTDRAW BLIT WORK, I'M GOING TO FUCKING KILL MYSELF</;''FUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCKFUCK

Name: Anonymous 2008-05-06 9:45

>>39
Then let's make this a thread about useful engines.
SDL (2D)
Irrlicht (3D)

Name: Anonymous 2008-05-06 9:52

SDL is neither an engine nor particularly useful.

Name: Anonymous 2008-05-06 10:32

>>42
Butthurt GLUT fag.

Name: Anonymous 2008-05-07 2:32

>>40

This.

Sure, use proper commercial grade engines when it matters, but when you're still on the learning curve it helps to learn how to do it yourself.

Name: Anonymous 2008-05-07 2:35

I need to learn how to do teh graphics as well.

But I don't know how to structure my shit :/

Name: Anonymous 2008-05-07 2:55

>>44
No, what helps is to get something running, then see what the libs are really doing for you.  Dicking around with shitty APIs and setting up thousands of flags and options just to open a window and draw a triangle without even tackling anything about control, collisions, and actual gameplay is pretty useless.

Name: Anonymous 2008-05-07 3:02

>>46
What‽ You don't think that "I've got (enable :depth-test) and (clear :depth-buffer-bit) is a necessary first-time experience?

Name: Anonymous 2008-05-07 3:03

>>47
Oh, I forgot what I was doing. Second half of that question being,  "Why am I not getting depth buffering?"

Name: Anonymous 2008-05-07 6:22

>>47
Do you think that a user's first-time experience with high-level programming languages should be debugging transistor bias on a discrete logic computer?

Name: Anonymous 2008-05-08 7:23

Yeah I can't fucking structure my programs properly or something and it's impossible to get graphical shit running with over 9000 stupid flags and dumb crap everywhere.

Name: !!sQt4t5vh39PoAtp 2008-05-09 13:48

simple solution: search for DXUT - DirectX Utility Tool

handles all the stuff you dont wont to care about and you are able to start fun quickly

included in the MS DirectX SDK, available on ms homepage

Name: !!sQt4t5vh39PoAtp 2008-05-09 13:53

and be sure to take a look at the DirectX sampe browser from where you can export running DirectX apps that you may use as base for your app

Name: Anonymous 2008-05-09 16:47

handles all the stuff you dont wont to care about and you are able to start fun quickly
Typical microsoft solution. Get out

Name: !!sQt4t5vh39PoAtp 2008-05-10 9:40

>>53

do your homework before answering *rofl*. DXUT is only a code framework. theres no magic behind the scenes. it simply provides a callback structure. let me guess: you always prog a new stack/list/qeue or whatever instead of using the STL? you r the one! but my prog will be finished earlier AND will be faster. want a challenge? im thinking of implementing a simple sort algorithm for a special collection type that we might choose later in the discussion if u arent a faggot.

Name: Anonymous 2008-05-10 10:11

Hay guys I don't need to have ANY understanding of the underlying libraries amirite? It's because I am a toy language faget that uses Haskell. I just import some libraries and can get to the interesting stuff like sprite collision right away. When my game runs slow and I don't have a clue why because I never learned what actually happens at the lower levels I just blame Microsoft and then masturbate to a picture of the Sussman.

Name: Anonymous 2008-05-10 17:56

>>54
theres no magic behind the scenes
There's always magic behind the scenes. Do you know the implementation details of the hardware abstraction layer? No?

let me guess: you always prog a new stack/list/qeue or whatever instead of using the STL
STL is a fucking joke for performance and "standardness." So yeah, if the application warrents it, I will ``prog'' a stack/list/queue.

im thinking of implementing a simple sort algorithm for a special collection type that we might choose later in the discussion if u arent a faggot.
Anytime.

Name: Anonymous 2008-05-10 18:02

>>56
warrents

Name: Anonymous 2008-05-10 19:04

>>54
You must be new here

Name: Anonymous 2008-05-10 20:02

>>56
YHBT

Name: Anonymous 2008-05-11 0:11

>>55
That's why you use fast libraries instead of the shitty ones you're used to.

Name: Anonymous 2008-05-11 1:06

>>47
This gentleman's noble use of the interrobang went unnoticed throughout the thread. I'd just like to note on this.

Name: Anonymous 2008-05-11 2:48

>>61
I should like to live in a board where proper punctuation is not a thing to incite shock.

Name: Anonymous 2008-05-11 3:39

.[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].[/sup].

Name: Anonymous 2008-05-11 4:04

>>61
You have issues.

Name: Anonymous 2008-05-11 9:41

DirectPython is tolerable and very easy to use.
Programming is fun again[1]

References
______________________________________________________________

1. ^ http://xkcd.com/353/ . Retrieved on 2008-05-11.

Name: Anonymous 2008-05-11 10:05

>>65
Corny xkcd faggot is corny.

Name: Anonymous 2008-05-12 5:32

WHY THE FUCK ARE YOU USING DIRECTDRAW, FAGGOT?
USE DIRECT3D YOU FUCKING PUTZ. WHAT THE FUCK IS WRONG WITH YOU?
DID YOUR DADDY NOT TEACH YOU PROPER CODING TECHNIQUES?
WELL FUCK YOU.

Name: Anonymous 2011-02-04 19:02

Name: Sgt.Kabukiman댩斕 2012-05-23 4:38

뛻廲‌颫籓别ఐꯊ헌

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