Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Abstraction considered harmful

Name: Anonymous 2008-04-27 19:31

From SICP:

We control complexity by building abstractions that hide details when appropriate

Which means that with abstraction the whole system will grow and bloat without the programmer noticing it.

Discuss

Name: Anonymous 2008-04-30 5:13

on this subject of this lava, i guess it depends just how much effort you want to put in and if it's worth it...
you could have a liquid object that has temperature, color, and whatever other properties u need that would cover the lava and really hot lava problem, but if u write a game that only needs one pool of lava, and the only time u see it is when chuck norris one-inch punches a man into it, whats the point?

the answer to all this abstraction nonsense is to write what is appropriate to meet the requirement in the specification you have been given.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List