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Gaming in C++

Name: Anonymous 2007-12-21 20:38

Here's the deal, /prog/. Over the winter break, I have decided I want to practice and expand my skills, and as such, design a small applet type game using C++. Now, i am fluent in C++, and MFC, but MFC wouldn't exactly be ideal for this. I fully intend for the game to be 2D Sprite based.

What should I look into, what should I use, and how should I go about things? I've heard openGL would work well, is there anything else I ought to remain cognizant of?

Name: Anonymous 2007-12-24 21:50

>>40
The culmination of all software engineering? I think so.

Name: Anonymous 2007-12-25 0:04

>>40
>>41
You are both suspended.

Name: Anonymous 2007-12-25 6:55

Okay that's it, you've just angered an expert programmer.

Name: Anonymous 2007-12-25 7:58

Use DirectX and Direct3d because directdraw DUNE FUR and opengl and whatever the hell else you were talking about... just no! D:<

Name: Anonymous 2007-12-25 15:23

>>44
Now you have two problems.

Name: Anonymous 2007-12-25 15:37

>>45
Or more

Name: Anonymous 2009-02-25 7:45

Fags KILL YOURSELVES FAGS.

Name: Anonymous 2011-02-03 4:07


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