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Tripcode decoder?

Name: Anonymous 2007-12-03 19:48

is there anyway to convert a tripcode into the password for that tripcode, im using tripsage and I see that you can put in a word you want to see in a trip code and it produces results of passwords that would produce a tripcode with those letters in it, so if we were to take a complete tripcode someone has and enter it into that field, in theory it should eventually produce the 1 password that produces that tripcode, however i have a core 2 duo e6600 which can run 170,000 crypts per second but with over 10^80 possible combinations(numbers + letters + capital letters + symbols, and 10 characters in a tripcode) it would take litteraly much more than trillions of years to run through every combination. Any other suggestions?

Name: Anonymous 2008-11-19 11:53

>>318
What about my retarded?

Name: !stARsC66CI 2008-11-26 16:07

test

Name: !2atZ3NRiaw 2008-11-30 9:23

blah

Name: !rpXGguGO.E 2008-12-04 1:56

you all suck

Name: !sWo7YRQmNM 2008-12-04 6:54

durr hurr 470M trip/s

Name: !!BF4PE4oI6hxwNg/ 2008-12-06 20:07

tripcode test.

Name: brandon. !!mH/7P9oiSBC9KLF 2008-12-06 20:13

so basicly OP was wanting to find a way to view someone orignal tripcode before it was encrypted.Sorta like brute forcing in a way..

BTW what level of encryption dose tripcodes and secure tripcodes use?

Name: Anonymous 2008-12-06 20:14

>>327
commit suicide

Name: !4jHE24Wj9w 2008-12-07 8:17

testing a tripcode.

Name: Anonymous 2008-12-07 9:47

Latest Nvidia's card has 256 processing units (but only with 32bit registers, take that Eli Biham!).

lol at people who thought ps3 is the best machine for brute-forcing crypt 3.

Name: Anonymous 2008-12-07 10:59

BTW what level of encryption dose tripcodes and secure tripcodes use?
256-bit AES

Name: Anonymous 2008-12-07 18:00

>>330
Yes, it's a good thing those processing units are optimized for bitwise operations, oh wait.

Name: Anonymous 2008-12-07 18:04

>>332
You don't think rendering a scene is a bitwise operation?

Name: Anonymous 2008-12-07 18:11

>>333
We don't use bits. We use triangles!

Name: Anonymous 2008-12-07 18:27

>>333
Shader processors operate on floating point numbers, and I would imagine are optimized as such. However, this is outside my expertise, so I can accept if I'm incorrect.

Name: Anonymous 2008-12-07 18:31

>>332,335 here
I've done a bit of research, and found CUDA (pronounced cdr)
http://en.wikipedia.org/wiki/CUDA
It's a programmable interface for NVidia cards to allow code to be executed on the GPU.
Scroll down to the Advantages section and you see:
...
* Full support for integer and bitwise operations, including integer texture lookups.

So there you have it.

Name: Anonymous 2008-12-07 20:09

>>336
Your post was kinda crummy, kinda really crummy.

Name: Anonymous 2008-12-07 20:10

CUDA (pronounced cdr)
Don't start this rhotic/non-rhotic thing again.

Name: Anonymous 2008-12-07 20:13

>>338
My other nVidia is an ATI.

Name: Anonymous 2008-12-07 20:35

>>338
Then shall we instead start the ʊ/ʌ thing?

Name: Anonymous 2008-12-07 20:52

ITT faggots who think CUDA rhymes with udder.

Name: Anonymous 2008-12-07 21:02

>>341
But it does, that's why >>336 said pronounced like cdr. Cdr is pronounced like cudder, as in ``A cow chews her cudder''

Name: Anonymous 2008-12-07 22:00

cdr is pronounced /cdr/

Name: Anonymous 2008-12-07 22:04

cdr is pronounced could-er, according to the Süßmann.

Name: Anonymous 2008-12-08 1:49

>>344
No, it's cudder. He just has a strong accent.

Name: Anonymous 2008-12-08 1:52

I realize that coulder-er is the correct pronunciation, but cudder is much more satisfying. Except when it reminds me of Cudder, whereupon I rage.

Name: Anonymous 2008-12-08 9:05

>>345
Read your SICP. It's written down as could-er in a footnote. I don't have it with me at the moment, or I'd give you the page number.

Name: Anonymous 2008-12-08 10:49

>>347
It's not like SICP's authors invented the term.

Name: Anonymous 2008-12-08 11:07

>>348
They however rule it. (And the universe aswell).

Name: Anonymous 2008-12-08 11:16

>>349
MASTERS OF THE UNIVERSE

Name: Anonymous 2008-12-08 14:18

>>348
Take your blasphemy back to /pr/.

Name: Test !rqxIRv0qAk 2008-12-13 14:59

Lol win

Name: Anonymous 2008-12-13 17:25

>>14
>>17
Hello collisions.

Name: Anonymous 2008-12-13 18:02

>>353
Hello responding to YEAR OLD POSTS.

Name: what !j4kXGkO9.E 2008-12-15 0:37

HOW DO I GET TROPCADE

Name: what !jC7r3r1QHA 2008-12-15 0:39

trupkide

Name: what !wQImWf7Kh6 2008-12-15 0:40

TRAPCUDE

Name: what !kyYRsh.Iwg 2008-12-15 0:41

treepblude

Name: !LOLiTAjk.Q 2008-12-15 0:48

:awesome:

Name: !TARDis16ow 2008-12-19 18:38

test

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