Name: Anonymous 2007-11-25 16:54
Hello, /prog/.
I have been creating plugins in C# for a custom Ultima Online client to do various cheaty things. However, with that custom client now blocked because of abusive plugins, I am looking into other ways to cheat at UO.
There is a UO assistant utilising packet injection by the name of Razor. It is closed source and the creator is very hush-hush about its inner workings. Thankfully, it is written in C#, and adding it as a reference opens up a few classes for my usage; however, the most important ones are revealed to me as 'internal' in .Net Reflector.
I have read that it is possible to get around the 'internal' keyword and access the methods and classes, but I have not found anything telling me how to do it.
So, /prog/, is there a way to access an internal class or method in C# from another program?
http://www.runuo.com/razor/ is where Razor is located.
I have been creating plugins in C# for a custom Ultima Online client to do various cheaty things. However, with that custom client now blocked because of abusive plugins, I am looking into other ways to cheat at UO.
There is a UO assistant utilising packet injection by the name of Razor. It is closed source and the creator is very hush-hush about its inner workings. Thankfully, it is written in C#, and adding it as a reference opens up a few classes for my usage; however, the most important ones are revealed to me as 'internal' in .Net Reflector.
I have read that it is possible to get around the 'internal' keyword and access the methods and classes, but I have not found anything telling me how to do it.
So, /prog/, is there a way to access an internal class or method in C# from another program?
http://www.runuo.com/razor/ is where Razor is located.