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C++ / OpenGL

Name: Anonymous 2007-11-19 1:00

How do I go about bumpmapping a simple polygon (in my case, a square)? I've already imported the normal map (as a bitmap) and can use it as a texture, but there seems to be a shit-ton more functions that I need to call for it to actually used as a normal map on the polygon.

Name: Anonymous 2007-11-19 1:46

>>1
Calculus and 3d theorem

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