This issue came up at work today, I thought ya /prog/ peeps might have some info.
So what do ya'll know about the numerical stability of rotations with, matrices, euler angles, and quaterions.
Also what do you know about the methods for interpolating rotations, and which method maintains numerical stability across the interpolation operation.
what would you know about what is worthy and what isn't?
go write some visual basic.
Name:
Anonymous2007-11-16 5:02
A few people gave you useful advice but you chose to ignore it and have a rant instead. Enjoy your fail.
Name:
Anonymous2007-11-16 18:17
If you have a lot of vectors to rotate, it would be best to just get a single transformation matrix. You can probably save a bit of time in the calculations since the determinant of a rotational transform matrix ought to always be 1.