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game development in lisp

Name: Anonymous 2007-10-31 18:37

Is it doable? What do I use? Are there some books? Should I use a real programming language instead?

Name: Anonymous 2007-11-02 23:52

>>16

I recall Tim Sweeney saying something about using Haskell being good. The link was on gamedev.net (I think over a year ago now) no idea if it was archived though.

I happen to be more on the side of "no fucking way." I've not used functional languages (I've been having too much fun with embedded development) but I could imagine them being useful for rendering pipelines and physics.

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