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How awesome is it

Name: Anonymous 2007-10-28 0:21

To modify and inspect your program as it runs?

Name: Anonymous 2007-10-28 0:25

not very

Name: Anonymous 2007-10-28 0:35

very very very very very very very awesome I love it,
it really is the best way to work.

Name: Anonymous 2007-10-28 0:44

>>2
lol c

Name: Anonymous 2007-10-28 5:01

It is great, has helped me out a lot i manage to many projects to do it without that extra hand :)

Name: Anonymous 2007-10-28 5:35

>>1
You can tune a file system, but you can't tune a fish.

Name: Anonymous 2007-10-28 15:26

I love debuggers. They help me follow the how of the logic of other people's code.

Name: Anonymous 2007-10-28 15:33

>>7
Debugger? Not what I meant.

Name: Anonymous 2007-10-28 16:42

>>8
debugger helps with the process of following the code logic.

Name: Anonymous 2007-10-28 16:46

impossible

Name: Anonymous 2007-10-28 17:18

anything is possible with basic

Name: Anonymous 2007-10-28 17:41

>>8
Then what did you mean? The REPL? Anyways, debuggers are awesome, I have to agree with there OP, even if you didn't intend it.

Name: Anonymous 2007-10-28 18:07

>>12
I am the OP. And I wasn't referring to REPLs in particular, but to live code updates and introspection in general.

Debuggers may be awesome, but they're not as awesome as that.

Name: Anonymous 2007-10-28 18:07

Name: Anonymous 2007-10-28 20:11

Ah, good ol' reflection. Yeah, I've always considered it as a sort of hack, unless your building some sort of plugin/component based system. I've never had a need for it, anyway.

Name: Anonymous 2007-10-28 20:51

>>15
Yeah, reflection is a hack used in weak languages to attain some semblance of dynamism. In an actual dynamic language I might be running my program in one window while rearranging its guts in another. I started this thread because I'm writing a roguelike, running it in a terminal while I change the code in Emacs and load in my changes. So when I'm working on the function that controls what region of the world is shown, I can just change it, switch windows, and make my character take a few steps, rather than quitting the game, recompiling, starting the game again, and getting to a location where I can test what I need to see.

Or I can add flags to the code and change them without having to write a user interface for doing it.

Name: Anonymous 2007-10-28 23:28

lol emacs

Name: Anonymous 2007-10-29 10:03

>>15
Lol C programmer

Name: Anonymous 2007-10-29 10:14

It's very awesome. After years of barely enjoying C++, it was a real "WOW" to use a language that allowed introspection. (That language was Python.)

Name: Anonymous 2009-03-06 9:35


Would regard it as   a function and   so on in   x y y   T u54hjiby tnkl.

Name: Anonymous 2009-03-06 14:28


35 833 c 256 250 257 5   245 256 244.

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