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Failed coders gather here

Name: Anonymous 2007-09-14 19:09 ID:e1uMD3gg

When I try to code a project I always fail to see the "big picture" and figuring out a good way to do things, and most of the stuff I write becomes a useless mess.
Thus I mostly just fix other people's code and send patches, as I can focus on a single things much better.

Name: Anonymous 2007-09-14 19:18 ID:eWW5njMZ

>>1
I mostly just fix other people's code and send patches

You sound much better than all the fucking idiot teenagers trying  to write new lisp implementations or fucking spell checker javax.swing pro edition and selling it for $2

Name: Anonymous 2007-09-14 19:21 ID:5kq2jxM0

Agreed.

Name: Anonymous 2007-09-14 19:32 ID:W8DEYFvB

Break big tasks into a number of small tasks.

Abstraction.

Name: Anonymous 2007-09-14 19:35 ID:e1uMD3gg

>>4
My brain really really sucks at that.
When it's all done, I can understand it quickly, but creating it from scratch is exceedingly hard for me.
Good thing I don't code for a living :D

Name: Anonymous 2007-09-14 19:43 ID:X+rXNRAJ

Write your first attempt. Then pretend it's someone else's code and send patches to yourself.

The ability to work with other people's code is one of the most elusive skills in the programming trade. Most coders will stare at the ungodly mess some other idiot has written, throw their hands up and say "this needs a rewrite."

Name: Anonymous 2007-09-14 19:51 ID:MFb4J6E9

Being able to debug and fix other peoples code is a far better skill, then being able to write perfectly abstracted encapsulated code. Large projects envariably will end up hacked in places, no matter how good a programmer worked on it.

Name: Anonymous 2007-09-14 19:52 ID:XS5lEw3S

I don't write patches because I fail at tracing anything and I can't concentrate on code at all, and of course I don't see any big pictures. I once loved programming, but now I only love sleeping.
I'm such a failure :(

Name: Anonymous 2007-09-14 20:03 ID:HTRJ6/MJ

Programmer discipline == putting of actual coding until you have a good idea of what the hell the project is supposed to do and what the overall software architecture will be.

Name: Anonymous 2007-09-14 20:20 ID:Heaven

But C++ was supposed to make everything clear with its classes and encapsulated details and high level objects.
Don't you see the Patterns in your Factories pumping out re-usable Designs?
Or is it more like to you see hundreds of 3 line functions that scatter a path of execution across so many files that your editor chokes trying to bring up all those separate windows, and your brain boils while you read code that is more function calls than real implementation?

Incremental development is the way.
Write a list of all the things you need the code to do, sort it from most important to least, and develop one capability at a time. Forget the big picture; the customer is going to draw you several new big pictures before the project is done, and even after it's done.

Name: Anonymous 2007-09-14 20:57 ID:Heaven

um, read SICP (or watch the video lectures), not kidding here but sounds exactly like what you need.

Name: Anonymous 2007-09-14 20:57 ID:hrtIKYGp

found it myself. Go fuck yourself faggots. 90% of you can't program but just talk about how satoori you are when you shove SICP up your asshole

Name: Anonymous 2007-09-14 22:56 ID:X9nXoSrR

>>10

FUCK RIGHT.

Think about the big picture, but don't get wrapped up in it. I've seen several projects get fucked over because the programmers were thinking too hard on how to make their system easy to extend, when they didn't have a system designed to begin with.

Get it done, make it work. That's how we do it in ENTERPRISE programming land. You can afford to take time and make it fuckkin awesome only you are doing it for free.

Name: Anonymous 2007-09-15 3:52 ID:Heaven

>>9
and then reliaze the architecture was teh broken and you've now been caught with your pants down

Name: Anonymous 2007-09-15 5:49 ID:eUxQKrzr

>>14
I always program with my pants down.

Name: Anonymous 2007-09-15 6:56 ID:XRkamrxf

>>1
Abstract and divide into completely autonomous, independent modules and functions.

One of the techniques that helped me most in combination with abstraction was described in SICP as "wishful thinking". Just think how would you like the interface for a microtask be like? Then use it as if it existed, and when you've verified it's useful, implement it.

Also, out of all the times I advised to read SICP in this board, this is the one the advice is most honest and needed: please read SICP. It'll solve your problems and you'll become a good programmer.

>>10
But C++ was supposed to make everything clear with its classes and encapsulated details and high level objects.
Hah, no. C++ makes everything fucked up.

Also, all of >>10 seems like a joke, proceed with caution.

Name: Anonymous 2007-09-15 9:45 ID:yLSeCuNY

>>1
Look at it this way.

On most browsers, you can bring up your browsing history by pressing Control-H. (No, this is not going to become a discussion of werecows.) On Firefox, this brings up a sidebar that shows up on the left side of the window. If you put your mouse over the edge of the sidebar, the cursor will turn into a different kind of arrow. By clicking and dragging it, you can move the edge of the sidebar back and forth. You are, to put it another way, manipulating the border between the normal window and the history window. By moving the mouse, you can increase the portion of the window devoted to either part. In a more extreme view of this situation, you're increasing or decreasing the amount of existence the sidebar has.

Now, let's apply this idea to something more abstract. Look out your window. If you don't live in a highly urbanized area, you should be able to see the horizon. Think of this as the border between the land and the sky. The land and sky are obviously distinguishable thanks to this boundary. Now, if you were to "drag" the sash between the sky and the land, or to manipulate the border between land and sky, you would end up causing the sky to become larger and the land to become smaller, or vice versa. An effect of this might be to cause something that was just on the ground to suddenly be hundreds of feet in the air. Truly a frightening situation to be in. So, look at it this way - manipulating the border between two physical things shifts whatever balance there is in the interaction between those things. Alternatively, by manipulating the border between two things, you can change the manner in which they exist.

Still, this isn't *that* abstract, since it's still dealing with real things in the real world. Many believe that in this world, there are those things that are true, and those that obviously aren't. This divides reality into two extremes: truth and falsehood. But, since we have two extremes, logically one can imagine a boundary between those two extremes - the border between truth and lies. If one were to manipulate this border, suddenly things that were pure fantasy (flying pigs, for the sake of argument) have become reality - or things from reality have ceased to exist. This is how Yukari is said to have invaded the moon - by manipulating the border between truth and lies, as applied to the reflection of the moon on a pond, she was able to make the reflection of the moon into a manifestation of the actual moon, and so send her youkai army onto it. This is what's truly amazing about Yukari's power - the ability to manipulate the border between completely abstract concepts allows her to fundamentally change reality as we know it (at least in terms of two abstract concepts).

Name: Anonymous 2007-09-15 10:33 ID:6iwd+xT7

And when they were on the moon is that where they invented moonspeak and maybe more specifically is this story where the concept of moonlogic originated?

Name: Anonymous 2007-09-15 10:55 ID:O/AHSJAB

>>17
Your ideas intrigue me and I would like to subscribe to your newsletter.

Name: Anonymous 2007-09-15 11:37 ID:eSVHI32M

>>19
Now one of the weird things about Yukari's power is this: is the universe REALLY made of borders and nothing else? Think about it, why exactly are boundaries the thing that binds the universe together? I could make a thesis about how all sorts of esoteric concepts are what make up the universe, ranging from quintessence to belief to dimensions to thought... what makes boundaries so special that they're automatically the one big thing of the cosmos for Yukari? With the correct amount of bullshitting and rules-lawyering, you can quite possibly extend ANY suitably vague and esoteric ability to extend to nigh-omnipotent control over the fabric of the universe. How the hell are you supposed to define boundaries? You could get a council of the world's finest philosophers and theologists and have them debate for ten years straight and they still wouldn't be able to settle on the definitions of the boundaries of the cosmos. Yukari's border manipulation is just plain reality-alteration with an extremely ambiguous and ill-defined method. Furthermore, she would need an level of intelligence far higher than the entire world's IQ combined in order to know how to use her abilities. What she's doing isn't just telling the universe what to do, she's grabbing it by the throat and forcing it to comply to her will.

Now messing with reality is some seriously mind-blowing shit. I still wonder why Yukari hasn't literally divided by zero yet and caused the universe to fold up and implode. Think of it this way: in sci-fi movies you always see ships moving at the speed of light and arriving at their destination without a problem. Would this happen in real life? No, there are an immense number of variables that can occur during the trip such as asteroids and comets and whatnot, and the ship would probably explode by crashing into one of these things. Same goes for Yukari's boundary manipulation. For example, let's say she wanted to let everyone float off the ground by flipping the boundary between repelling and attraction (gravity). So now everyone's flying, but she just fucked with a major law of physics. In a massive chain reaction, nearly EVERY law of physics gets changed due to a shift in the fundamental law of Yukari, so you could have all sorts of unexpected shit going on. Another example: Yukari flips the north and south poles for fun. Guess what? The entire world's magnetic technology comes crashing down thus affecting the entire world's economy, communications are cut off, power goes out, and the migratory patterns of animals get screwed with, all bringing the world down to a new dark age. So Yukari's boundary manipulation still has a fuckton of loopholes, but then the same could be asked about why Sakuya's time stopping doesn't instantly crush her from infinite feedback, how Sikieiki doles out absolute morals in a world of moral relativity, etc.

Seriously now, I can just imagine some poor bastard in the real world asking for Yukari's power, receiving it, and getting absolutely fucked over to the highest degree due to his first boudary switch. And yes, I do know that I'm nitpicking things from a loli shooting game series designed by an alcoholic pedophile. The sad thing is, I don't think ZUN is planning this all out so his explanation of all of this is shoddy, at best.

Name: Anonymous 2007-09-15 14:54 ID:6iwd+xT7

I still have yet to play any of those games, yeah go ahead and chastise me, whatever, I'll still stick to my Silpheed, Tyrian2000, parsec47 and the like.

Name: Anonymous 2007-09-15 16:12 ID:Heaven

There is no Mod.

Name: Anonymous 2007-09-15 18:13 ID:XRkamrxf

>>20
/r/ source. This seems like a complete philosophy, and it's more interesting than most religions.

Name: Anonymous 2007-09-15 18:47 ID:eSVHI32M

>>23
http://pooshlmer.com/wakaba/res/74972.html
Warning: Seriose business.

>>21
http://datorrents.com/download.asp?id=9657&name=%5BShanghai%20Alice%5D%20Touhou%2001-9.5.torrent
I can also recommend arcade Cave shmups like DoDonPachi, ESP Rade, etc.

Name: Anonymous 2007-09-15 19:06 ID:BYDt4rFI

>>1
That's why there're software engineering courses in CS.
So, don't worry about that just
1. grow older
2. go to college
3. ???????
4. profit

Name: Anonymous 2007-09-16 1:12 ID:KcE/fjuy

exactly

Name: yo 2007-09-16 1:12 ID:KcE/fjuy

right on

Name: yo 2007-09-16 1:15 ID:KcE/fjuy

test

Name: Anonymous 2007-09-16 8:36 ID:sT+1wXEc

Les frites sont cuites.

Name: Anonymous 2007-09-16 14:43 ID:Qx/XI2/B

>>1
Don't sweat it.  Not all messes are useless -- consider for example the source code for Descent:

http://download.descent-network.com/ddn/sources/descent1/original/d1srcpc.exe

Name: Anonymous 2007-09-17 7:50 ID:Vgemw4Zm

>>1
hey OP, i am pretty much like you. I fail at coding, but i can pretty much fix the mess someone else does.

Strange, i just can´t abstract shit. It´s strange lol

Name: Anonymous 2007-09-17 8:44 ID:5k9R2+yN

>>31
Read SICP

Name: Anonymous 2007-09-17 13:29 ID:dLdFHV3A

>>1

I used to be pretty bad at abstracting stuff too. It took a lot of practice to develop that skill, and lots of failed attempts at designing and coding things. Studying how others had done similar things helped too.

Good luck and don't lose hope.

Name: Anonymous 2007-09-17 14:26 ID:pBUBntef

>>1
Read SICP

>>33
You still have to read SICP

Name: Anonymous 2011-02-03 6:52


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