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Help with game code

Name: Anonymous 2007-09-11 11:13 ID:tWC3agMt

What code should i learn to make a snes style roleplay game.

Name: Anonymous 2007-09-11 11:16 ID:Heaven

STFU code. Also GTFO development.

Name: Anonymous 2007-09-11 11:18 ID:JLEHZsKZ

Try lolcode, it's perfeact for ur needs

Name: Anonymous 2007-09-11 11:19 ID:Heaven

Read SICP.

Name: Anonymous 2007-09-11 11:22 ID:7gZE1Qz9

Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.

Name: Anonymous 2007-09-11 11:25 ID:Heaven

HTML

Name: Anonymous 2007-09-11 11:48 ID:ATDUCXiR

Javascript is more like it.

Name: Anonymous 2007-09-11 12:03 ID:A8M1busy

>>1
RPGMaker XP

Name: Anonymous 2007-09-11 12:51 ID:5dL4gLR2

>>2
development
Just kill yourself.

Name: Anonymous 2007-09-11 15:52 ID:SOqs2f6T

>>1
BBCode

Name: Anonymous 2007-09-11 16:50 ID:Heaven

Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
v
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.
Perl or Ruby, start smaller though, Try writing a text based adventure then you can learn about doing realtime graphics.

Name: Anonymous 2007-09-11 19:01 ID:OthQTyvY

Name: Anonymous 2007-09-11 21:46 ID:DE+IJZEA

>>10
Example of a BBCode Game:
Get from start to finish only hovering your mouse over the X's!
 
STARTXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXyou just lost the game!X
XXXXXXXXXXXXXXXXXXFINISH!

Name: Anonymous 2007-09-11 22:16 ID:c5rBCQJ+

>>8
T -- don't dick with programming. You're probably not smart enough anway.

Name: Anonymous 2009-02-25 7:16

The hundreds digit is   6 The ones   digit is 5.

Name: Anonymous 2011-02-03 3:03

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