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Simple Directmedia Layer

Name: Anonymous 2007-09-06 10:54 ID:hcGcMf+v

I use C++ and SDL to make a 2D Sidescroller Game.
But I have problems with the "Tearing", it looks fucking ugly when move sprites.
I already activated "SDL_DOUBLEBUF" and "SDL_FULLSCREEN".
I also switched "Doublebuffering" on, at my graphics card configs.
I even tried "SDL_SWSURFACE"(software renderer) instead of "SDL_HWSURFACE"(hardware renderer).
And of cource I use SDL_Flip instead of SDL_Update.

What am I doing wrong?

Name: Anonymous 2007-09-07 14:46 ID:Heaven

I have a vague idea that nobody cares.

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