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OpenGL Question

Name: Anonymous 2007-08-10 22:02 ID:ALtdXm+g

I'm trying to pre-process display lists (in OpenGL) and save to memory to help loading time as an exercise for when I develop for handhelds. How do I serialize the contents of a generated list?

Also, does anybody know a good DirectX/OpenGL wrapper?

Name: Anonymous 2007-08-11 2:53 ID:Xwjo2Niy

I've never heard of anything like this being done with display lists either. Certainly not with older versions of the OpenGL API was there anything like this.

However, times are a-changin'. With vertex and geometry shaders, I'd wouldn't be surprised if there was a way to extract all the transformed geometry in some manner. This, however, would probably be black magic.

Maybe take a look at glFeedbackBuffer and glBufferData with READ too.

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