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Game Engines

Name: Anonymous 2007-05-21 5:17 ID:hMF89Mth

Hay guyz

I'm a third year cs student wanting to start my own (small) 3d game project. The trouble is I can't pick out what engine to choose. I skipped out on my graphics paper so I don't know much about 3d mathematics. I know how to program in C, JAVA, perl, python and (sigh) ActionScript. Don't know much about C++ but have written a few classes in it.

What 3D engine do you recommend?

I have tried some one the clunker ones, such as ORGE and Irrlicht(sp). I managed to write my own program in C that makes basic polygons, but looking at the math required to make it into a 3d model just confused me.

tl;tr

Name: Anonymous 2007-05-22 9:36 ID:3+l5v5rk

GAME ENGINE
do
 system_input=get_system_input()
 select case system_input
  case pause:pause()
  case quit:return 0
  end select
 for x=1 to number_of_players
  input_from_player(x)=get_player_input(x)
  next
 for x=1 to object_max
  if object_active(x) then object_handler(object(x))
  next
 for x=1 to number_of_players
  if player_active(x) then player_handler(x)
  next
 new_frame()
 draw_background()
 for x=1 to number_of_players
  if player_active(x) then draw_player(x)
  next
 for x=1 to number_of_active_objects
  if object_active(x) then draw_object(x)
  next
 display_frame()
loop
DONE

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