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c#

Name: Mattias 2007-04-24 14:39 ID:E+LCQN6x

Anyone here used C# for XNA yet?

I've recently started to program some XNA stuff for my 360 and it'd be interesting to see what anyone else has done.

Althought the language is extremely objectoriented (even your main() is a class, in which your game class inherits from a similar class made specifically for XNA), I must say i like the speed you can develop in. Not as close and personal as DirectX but it's definately worth using.

So, any thoughts about C#/XNA?

In before C# sucks.

Name: Anonymous 2007-04-24 16:04 ID:E+LCQN6x

>>2
>>3
>>5
same guy lol

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