I have been making a Binary Land clone for fun in my spare time but I'm not sure what versioning system I should use (I don't even know what the different versioning systems are, could someone enlighten me?) and what copyleft license I should use.
Could I have some advice here, /prog/?
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Anonymous2007-04-06 1:22 ID:CWBJ2F1w
You all know that open source society has been parasitizing on a body of software companies for several years, even decades. It brings nothing new but the fucking impaired alternatives to existing things. Free software cannot innovate. It is an obstacle to progress.
Free software society consists of a bunch of enthusiastic dudes with high salary and free time, and mostly of red-eyed school nerds and fap-seven-times-a-week students.
They all think that freedom is all they need. but they are too pathetic. They forgot that freedom is a double-edged.
From this point onwards I am gonna flood their open forums. Misadvice their n00bs and scramble their SVN repositories. Do it again and again. Until the fee is charged ha ha. YOU WANT FREEDOM HUH? STICK IT IN YOUR POOPER!
I wish you join me. Nothing personal, let's do it just for lulz. No need for effort, do it as you please.
For teh right understanding of freedom.
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Anonymous2007-04-06 1:39 ID:e9AABCUy
If you're doing the development alone, RCS is probably sufficient for your needs. It's simple and works well for a single user.
If you're in any doubt about which license to use, use GPL; you can always change license later if you're the only author. Once you've finished the game, if you don't care what it's used for, BSD/MIT is a good alternative.
>>1
For a license, I'll recommend this Digital Freedom License I'm using. It's a BSD sublicense with provisions against Digital Restrictions Management and other mafiaa/lawyer/patents bullshit.
For versioning system, I highly recommend Subversion. It's extremely easy to use, and if you're running a Debian-based machine, it's a total joke to install; assuming this is a single-user project, you literally just apt-get the thing and you're done.
As far as the license goes, ask yourself whether it would bother you if someone took your code and made their own closed-source game out of it. If that would bother you, use GPL; if you encourage that, use BSD. It really depends on how novel your game is though; if it's just a clone of some old game, it makes no difference what license you use.
Use OCaml. It's a language from France. The French make superior videogames. The OCaml License is copyleft and can be used for your software.
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Anonymous2007-04-07 22:16 ID:XWG1mQsl
Use Dicky. It's a language from Kenya. The Kenyans make superior videogames. The Dicky License is copyleft and can be used for your software.
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Anonymous2007-04-07 22:26 ID:WwfpVKL3
Use Java. It's a language from Iraq. The Iraqis make superior videogames. The Java License is GPL and can be used for your software.
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Anonymous2007-04-08 0:34 ID:nsRTshvC
Use Python. It's a language with forced indentation of code. The faggots make indentation forced. The fucking License is indented as well and can be used for your source code.
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Anonymous2007-04-08 3:56 ID:qmoxF07V
Use Haskell. It's a language conceived by post-enlightenment Buddhist monks in Scotland. Achieve satori to write code. The Haskell license is intelligently designed.
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Anonymous2007-04-08 19:33 ID:pW96Yle7
Use C. It's a language from America. Americans make nothing superior. The C license is nonexistent and can be used for your software.