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Language with Some Decent Game Dev Stuffs?

Name: Anonymous 2007-02-06 14:42

Like, libraries/namespaces that are already made so that I wouldn't have to make all of my own. >.>

Even if I end up making something less impressive than a Pong game that doesn't work, it's alright with me. I just want a fun way to gain some programming experience in my spare time, and games seem to be it. Just a way to get familiar with thinking abstractly, I guess.

What do I do?

Name: Anonymous 2007-02-10 2:34

>>1
The Allegro lib may be oldschool 2D (mostly) and for DOS, but it's pretty straight forward. It won't get you in the Win32 programming world, but it will help you learn about graphics APIs. SDL is always mentioned but it's not much more than Allegro + (no dos ugliness) + more multimedia. It still didn't let you add native windows dialogs / menus, AsFarAsIRemember.

Then, again, few others do.

Name: Anonymous 2007-02-10 4:36

Allegro supports a whole lot more than DOS nowadays, and for a long time now.

Name: Anonymous 2007-02-11 20:32

So I went with PyGame after reading everything here. Considered GameMaker, but if I'm just going to give up on it a couple of months and have to learn Python anyway, I figured I might as well just start off with PyGame.

I appreciate your advice, everyone.

Name: Anonymous 2007-02-12 4:36

>>43
Good choice, and best of luck to you!

Name: Ddigit 2007-02-12 17:32

>>1
I would acually recomend using C/C++ with SDL, using basic C/C++ is quiet easy, and makeing basic games is also quiet easy.
There is no need to understand pointers, typecasting, classes, templates.
As with BASIC, you dont try to learn the most difficult parts at first.
And C/C++ is not going to limmit you WHEN you have learned the basics like BASIC would have.

A method that worked really well for me when I started with C was that i took example programs, ran them, then explored the code, trying to lear what the diffrent commands did.
Eventually i began changeing the code, copypasteing it to new projects and tried to get it to work with other snippes of code.

However if C/C++ is not your way, then you might want to try DarkBasic, a basic style language with some c influence and it as a built-in interface to DirectX.
Another basic compiler would be BlitzBasic, this has even more influences from c/c++ and is a really good language for beginners, and it's mutch more simpler to migrate (if needed) to  other c styled languages later.

Name: Anonymous 2009-02-25 7:48

Times IS COMING ON   TH SECOND OF   UNIX TIME GOD   WILL DESCEND FROM   HEAVENS AND ALL   COUGH but jeez?

Name: Sgt.Kabu뇈ꊱkiman잣璬 2012-05-28 22:22

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All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy

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