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Language with Some Decent Game Dev Stuffs?

Name: Anonymous 2007-02-06 14:42

Like, libraries/namespaces that are already made so that I wouldn't have to make all of my own. >.>

Even if I end up making something less impressive than a Pong game that doesn't work, it's alright with me. I just want a fun way to gain some programming experience in my spare time, and games seem to be it. Just a way to get familiar with thinking abstractly, I guess.

What do I do?

Name: Anonymous 2007-02-08 3:33

>>31
Lol. A game with a graphics engine where performance is very important. Typically, a realtime 3D game. 2D games can very well be written in much higher-level languages and APIs which are slower but much more productive. You can very well write your 2D engine in Python (Pyrex too) and handle hundreds of sprites which is more of what you can be bothered to draw or attend to in the screen.

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