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Language with Some Decent Game Dev Stuffs?

Name: Anonymous 2007-02-06 14:42

Like, libraries/namespaces that are already made so that I wouldn't have to make all of my own. >.>

Even if I end up making something less impressive than a Pong game that doesn't work, it's alright with me. I just want a fun way to gain some programming experience in my spare time, and games seem to be it. Just a way to get familiar with thinking abstractly, I guess.

What do I do?

Name: Anonymous 2007-02-07 15:45

I used to write simple vertical shooter games in QBasic on a shitty 12mhz 286 (and  GW-BASIC on XT before that). If I could do that, you can bloody well write a very nice simple game in Python on a multi-ghz machine.

If you're new, PyGame is probably a great choice. Even if you're not new, unless you're writing a performance game (where has all the variety gone, dammit?), you should stick to a language like Python anyway.

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