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easy image format to write loader for?

Name: Anonymous 2007-01-08 23:52

I've been going through some image format possibilities for my game and I can't decide on a commonly-used image format for my game's data.

Targa is a tried-and-true format but it has a lot of different standard-supported options of storing pixels such that I'd have to write like 8 or 9 functions to load and translate all the different ways a .TGA file's image can be stored.  Not fun.

.jpg and .png are a pain in the butt, even more mathematically annoying with their use of compression and all.  .gif is just not an option.

Buh buh buh... are there no super-simple image formats out there whose header specifications just look like this:

int width
int height
and then an array of guaranteed 24-bit {a,r,g,b} quadruples

Name: Anonymous 2011-02-03 3:31

Name: SPANISCHE FLIEGED6 2011-05-31 3:32

Name: 西班牙蒼蝿水 2011-05-31 3:35

Name: Anonymous 2011-05-31 14:22

lol

Name: Sgt.Kabu묎螘kiman즒샗 2012-05-28 21:41

Bringing /prog/ back to its people
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All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy
All work and no play makes Jack a dull boy

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