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Game Dev

Name: Anonymous 2006-09-12 0:03

I assume that somewhere in the mess of people, there's people who make games either indie or with a studio. I'd like to become one of you. Where's a good place to start for someone with little to no programming experience?

Name: Anonymous 2006-09-14 11:36

Learn to program, forget games for a while, beginning level programming is the first place people find out they don't have what it takes.  Knowing C++ is a bare minimum.

"Game designer" is not a copout to avoid programming.  It will get you away from the low level stuff, and large amounts of math, but you're still expected to be able to do things like scripting for npcs etc.  Design still requires proficiency with game art or programming. (More often, both)

If you do plan to do programming, expect to have to deal with a lot of math.

DO NOT plan or even hope to do it for a living.  Unless you turn out to be a brilliant artist, programmer, or designer.  The game industry is one of the hardest to break into.  No degree or certificate will make it any easier.  To break into the game industry, you have to PRODUCE something first. 

The only reliable way into the industry is to create a successful game on your own.  You can do other things, program impressive demos, create high quality art for free games, or simply get recognized for having good ideas.  All three require a lot of ability, and a lottery winner's luck.

All in all, the money is bad. The job security is nonexistant.  The hours are long.  It's a fun hobby, but don't expect to ever make a living off of it.  You're ahead of the game if you can ever get ANY income from it.

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