>>54
Intergalactic fail:
Q. What language are you writing the gamecode in?
A. (S.M. 2/6) The renderer is written in C, the animation player is in C++, the game logic and user interface is also written in C, and most of the scripting is done in Python (thanks Guido).
ToEE is written in C/C++ you fucking noob. It uses Python for ENVIRONMENTAL SCRIPTING, and it does not use PyGame whatsoever. Way to check your facts before opening your mouth.
What's more is it's not exactly a high-performance game; it uses shitty 3D characters and doodads rendered on a static sprite-based isometric environment. This reeks of pure shit. Even if it were written in Python, this would prove nothing.
>>52
So? Give me an example of a high-performance game engine written in Python. You idiots keep saying you can code anything in Python, well FUCKING SHOW ME.