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Why macromedia... for love of god, why ?

Name: Anonymous 2006-01-26 13:35

Okay, so I decided to give flash programming a try. Around 2000 or so, I took a look AS, I was not impressed by what I saw. Now, in 2006 I took another look and though "hey, this is pretty nice". Thus, I thought I would whip up a few fun games with it. But as I am trying to do that, my rage at macromedia/AS is growing. I have extensive programmin experience in C, C++, Java, PHP and .NET and I am saddened by the fact that the flash platform and AS is the standard in which we must write "real time" interactive content for the web. Macromedia has done a huge disservice to programmer kind by making the flash platform in a way which requires you to engade in all kinds of wierd faggotry of the "Action Script" language to make programs in it.

Discuss.

Name: Anonymous 2006-02-08 18:17

>>23
What the fuck, man.

You cannot expect a scripting language to have the same functionality as compiled code
Village of Wrong

it's extremely difficult to get anywhere close to a similar level of performance
Wrong again, functionality != performance

The very nature of scripting also means you don't have ther versitility of a full programming language.
Not only wrong, but you hit just the opposite.


do you really want it bloated with a large amount of opengl code that won't be able to run on every system (even though most pcs can run opengl)
Yes. I want three Flash plugins: a decent one for PCs. 10 MB ain't nothing, and are downloaded only once. The common one for people who can't cope with it and other platforms without OpenGL support. And a much smaller, crappier one which lets you see what's happening for mobile devices.

Look at the adobe acrobat plugin
It's not fair mentioning that piece of shit when comparing plugins. Anything that has anything to do with Adobe's formats is made of ass and poo.

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