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Why macromedia... for love of god, why ?

Name: Anonymous 2006-01-26 13:35

Okay, so I decided to give flash programming a try. Around 2000 or so, I took a look AS, I was not impressed by what I saw. Now, in 2006 I took another look and though "hey, this is pretty nice". Thus, I thought I would whip up a few fun games with it. But as I am trying to do that, my rage at macromedia/AS is growing. I have extensive programmin experience in C, C++, Java, PHP and .NET and I am saddened by the fact that the flash platform and AS is the standard in which we must write "real time" interactive content for the web. Macromedia has done a huge disservice to programmer kind by making the flash platform in a way which requires you to engade in all kinds of wierd faggotry of the "Action Script" language to make programs in it.

Discuss.

Name: Anonymous 2006-02-01 17:53

>>13
Lua is amazingly fast, but it doesn't seem to have other advantages than that...

Compared to what? Python? Smaller, faster, easily embedded, and more can be done with less code. I'd say cleaner too, since Python's syntax is generally full of hairs. Mind you, Lua has its own set of issues.

That size difference in particular cannot be understated. You can make python a lot smaller by stripping most of the libraries out (yet it'll still be an order of magnitude larger), but if you remove the libraries, python loses its main advantage. Of course, if you're embedding, you should be using hooks provided by the program it's embedded in anyway...

Python shines in other areas, but this isn't one of them.

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