Seriously though, you gotta be into S&M if you decide to develop something in Java yourself and you'll be doing part of the job.
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Anonymous2005-09-18 9:38
Well, most games spend the majority of their time in the draw-loop. Any overhead incurred by the AI/networking is minimal.
Its like coding in C and ASM. If you code a whole game in ASM, its fast. If you code a game in C, but use ASM for the graphics code, its still fast. You only take like 2% speed hit for your sins. Its not quite the same with java, but the speed hit you take for using java with openGL API is still minimal.