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2D graphics engine/sprite library

Name: Anonymous 2005-08-03 14:42

Anonymous needs to make a 2D renderer in C that will display sprites taken from a cell-based 3D space in 2D in the style of traditional 2D RPGs (for example: http://www.jinseirpg.com/~screenshots/tests/Tales%20of%20Phantasia/top09.jpg ).

Can you suggest a sprite library to abstract from calling the low-level graphics library functions (like SDL, which is what I would use if I can't find anything neat, etc.), that runs under Linux, that would do at least truecolor sprites with color-key transparency?

Full graphics engines doing these kind of graphics I could adapt are welcome too.

Thanks!

Name: Anonymous 2005-08-03 17:42

>>2 is a kid. Only teenagers come up with these gems.

Don't reinvent the wheel; others have done it before you, just better. There are some extension projects using Allegro that do this. If you're willing to live with C++ you could also use ClanLib or Kyra.

http://abattoir.wolfpaw.net/personal/gamelibs.php

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