>>10
I've honestly felt for a while that a free/non-profit path, for media at least, is going to be the big way forward. Most art, historically, was commissioned work for wealthy patrons, and was one-of-a-kind. Therefore, even copies were valuable. But ever since the printing press, the idea of an entity publishing works and profiting off the sale of duplicates under IP law has become more prominent, to the point of becoming a de-facto standard today.
However, with today's technology, publishing entities are unnecessary to publish the works. The original authors can do it very easily, within days of deciding to do so. Marketing is more difficult but not impossible. The unfortunate border cases are very large productions like AAA video games and movies, which will eventually need to find a way forward for their funding; but everything else is doable by individuals and small groups and can recieve compensation in bits and pieces: merchandising, donations, tours and other live events have all built sustainable ventures for media by people with the business sense to execute such offerings properly. Just take a look at what's happening with writing, music and comics for examples. The consumer marketplace for those mediums is increasingly being held online.