Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

CHRIS HANSSEN

Name: Anonymous 2008-02-24 17:32

Well what can I say about me? Well I was born in Baltimore, Maryland USA on October 12, 1970. I had a bad childhood, there were no drugs related. I am a Star Trek and Sci-Fi fan since I was 8 years old, with emphasis on Star Trek. I love the entire genre of Star Trek that includes all the shows and the technicla side of it. I love all Sci-Fi including Star Wars and Babylon 5. I love Japanese Animation and I also collect Comics. I have been playing video games since I was a kid. I went to the Arcades and I owned our long beloved Sega Genesis. I now own a Game Cube and a XBOX. My all time favorite game babes are BloodRayne and Sarah Kerrigan from Starcraft. I do like Vanessa Z. Schneider and Motoko Kusanagi. My favorire games are of course BloodRayne and BloodRayne 2, Starcraft, P.N. 03, Soul Calibur2, and DOA. I live in Glen Burnie, Maryland in the good ole USA. I am 6'1" and weigh 240 lbs. I have brown hair and blue eyes. I love food and drinks. Well I am married for over an year now and I am having so much fun.

http://www.filehive.com/files/0606/Hanssen-Alpha.jpg
Picture me with less hair
http://www.filehive.com/files/0606/Hanssen-Katsucon-8.jpg
Me in my Starfleet Marine uniform at Katsucon 8 held in Baltimore, Maryland
http://www.filehive.com/files/0606/Hanssen_Shore-Leave.jpg
Self took picture at Shore Leave 25

Name: Anonymous 2010-08-29 15:04

I quite enjoyed P.N. 03. It could've been really great but as it is, it has some flaws. The game is kind of short and the gameplay stays pretty much the same all the way through. Evasion moves and the like are supposed to make things fast-paced and exciting, but sometimes it achieves just the opposite since the moves feel a little slow. The story is kind of... well, there isn't much of one.

It's actually a lot like an arcade game. A really long one, sure, but it's priced as a full game. It just feels unfinished.

Still a good ride for however long it lasts.

To be honest, after I finished this project, my feelings were "This game doesn't have so much catchy point" "I wanted to put little more time into it" and a lot more.
― Shinji Mikami, the game's director

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