Name: Anonymous 2010-02-10 5:33
Enchanting a set of glass armor.
So I have a full set of glass armor and a lot of grand soul gems loaded with Ascended Sleepers. My character is trying to be stylish: only short blades and ranged weapons with some destructive magic backup (for the last few weeks he's been using only a bound dagger and a bound long bow summoned via two rings with corresponding constant effects, while all his collection of normal weapons lies on a bed in Balmora Council Club where he lives), no shields or medium/heavy armor, stealthy combat style. What enchantments should I place on my armor to make it fit my character play style? I'm kinda lazy when it comes to cast something from items before or during the battle, so if I had to choose between two identical effects: one is "Cast when used" and another is "Constant effect" - I'd prefer the latter one, even if it's much weaker than the former one.
Unfortunately, enchantment capacity of glass armor turned out to be pathetic:
- helmet: 15 pts
- cuirass: 12 pts
- boots: 10 pts
- greaves: 10 pts
- bracers: 2x10 pts
- pauldrons: 2x1.5 (;_;) pts
For example, applying "Sanctuary" constant effect to my armor yields the following results:
- helmet: 3 pts
- cuirass: 2-3 pts
- boots: 2 pts
- greaves: 2 pts
- bracers: 2x2 pts
- pauldrons: you wish!
The same applies to "Fortify Skill", "Fortify Attribute", etc.
Still, some 13-14 pts of -Constant Effect of choice- for just wearing this armor set seems like a nice thing. As for those stupid pauldrons, I think I could just enchant them with the same effect as other parts except now it will be "Cast when used" (will never be used, hehe) - just to keep some kind of integrity of this armor set.
Now I have two problems:
- major: which effect to choose for my wannabe-stylish-Assassin?
- minor: pick a nice name for this enchanted armor set.
Oh, I'm speaking about TES III.
So I have a full set of glass armor and a lot of grand soul gems loaded with Ascended Sleepers. My character is trying to be stylish: only short blades and ranged weapons with some destructive magic backup (for the last few weeks he's been using only a bound dagger and a bound long bow summoned via two rings with corresponding constant effects, while all his collection of normal weapons lies on a bed in Balmora Council Club where he lives), no shields or medium/heavy armor, stealthy combat style. What enchantments should I place on my armor to make it fit my character play style? I'm kinda lazy when it comes to cast something from items before or during the battle, so if I had to choose between two identical effects: one is "Cast when used" and another is "Constant effect" - I'd prefer the latter one, even if it's much weaker than the former one.
Unfortunately, enchantment capacity of glass armor turned out to be pathetic:
- helmet: 15 pts
- cuirass: 12 pts
- boots: 10 pts
- greaves: 10 pts
- bracers: 2x10 pts
- pauldrons: 2x1.5 (;_;) pts
For example, applying "Sanctuary" constant effect to my armor yields the following results:
- helmet: 3 pts
- cuirass: 2-3 pts
- boots: 2 pts
- greaves: 2 pts
- bracers: 2x2 pts
- pauldrons: you wish!
The same applies to "Fortify Skill", "Fortify Attribute", etc.
Still, some 13-14 pts of -Constant Effect of choice- for just wearing this armor set seems like a nice thing. As for those stupid pauldrons, I think I could just enchant them with the same effect as other parts except now it will be "Cast when used" (will never be used, hehe) - just to keep some kind of integrity of this armor set.
Now I have two problems:
- major: which effect to choose for my wannabe-stylish-Assassin?
- minor: pick a nice name for this enchanted armor set.
Oh, I'm speaking about TES III.