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Bad Karma/Karma/Theodore McSmall

Name: Anonymous 2007-12-10 7:09

You control Karma and make sure people reap what they sow.

ideas suggested:
you're really small
you get bigger as the game progresses
as you move on you get powers
sometimes you have to blend in with your surroundings
you have a limp button, where you become limp like a doll to avoid attention
you make people pay in ironic ways to make sure karma comes full circle
you can stress a man out until he has to get a smoke, but his gas line is broken

Name: !3U7YELe1Qo 2007-12-10 7:22

>>3
Working on it. Like I said in the earlier thread, implementing a stealth system into Source is going to take quite a bit of time (that's putting it lightly). Don't expect to see results quickly.

I'm gonna read up on LUA to see if that'll make things any easier, but if not I'll just see what I can do in C++. Proof of concept/demo is going to be the level described in >>4, but don't expect to see it anytime soon.

But yeah, mapping and coding are my forté. If someone else wants to work on concept art, level ideas, etc, that'd be good to see. We're also going to need modellers and texturers as I can't do either to save my life, but that's not really important until I get the basic stuff sorted out.

Posting with a tripcode. :<

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