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Bad Karma/Karma/Theodore McSmall

Name: Anonymous 2007-12-10 7:09

You control Karma and make sure people reap what they sow.

ideas suggested:
you're really small
you get bigger as the game progresses
as you move on you get powers
sometimes you have to blend in with your surroundings
you have a limp button, where you become limp like a doll to avoid attention
you make people pay in ironic ways to make sure karma comes full circle
you can stress a man out until he has to get a smoke, but his gas line is broken

Name: Anonymous 2007-12-12 20:51

>>13

I like the thought of a 'governing' system where if you do something bad like killing the pet you have to face another karma killer. If you continue to do it maybe they get more health strength and speed until you've done it to many times and they send the god mod guy.

Also how bout more people in levels then just the target. I mean not all the target's should be living alone. And if this happens maybe multiply target's in a few of the levels where the guy's kid is a bully and the goal is to scare the kid witless.

In any case more people in the house then just one and the ability to kill them if the player want's to sounds good and a penalty where the more bad you do, like say killing the nice innocent daughter, brings your fellow karma killer's after you sound's win to me.

Thoughts on it?

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