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BIOSHOCK!

Name: Anonymous 2007-08-19 8:59 ID:War0g/Oe

looks fricken sweet!

Name: Anonymous 2007-08-19 11:18 ID:sMr71O0O

BioShock was developed at Origin by a core team of ten people under the direction of Lead Programmer/Director Ken Demarest, during a period of two years from February, 1993 to March, 1995. The game was developed using C++ and 80x86 assembly and used the Phar Lap DOS extender. Internally, the game used a custom script language for world management and animation. It also employed an HTML-like language to code the in-game interface.

The animations were created using the rotoscope technique on live-actor movements captured with the Flock of Birds on-body motion detector system, using an in-house pose editor named System for Animating Lifelike Synthetic Actors (S.A.L.S.A.) that was capable of displaying captured movement as fully rendered models in real time.

BioShock uses a software-only 3D engine to draw polygonal objects and characters against pre-rendered backdrops with a fixed resolution of 320x200 pixels in 256 colors. In this respect, the game is very similar to the successful Alone in the Dark series of games which used hand drawn backgrounds. There are other striking similarities, like the movement scheme incorporating a separate combat mode. The combat element is toned down in BioShock with respect to the Alone in the Dark series, especially the later titles.

BioShock (working title: Interactive Movie 1) is a 1995 computer role-playing game published by Origin Systems. The game was marketed as an interactive movie, a term which has since fallen out of favor. This refers to its in-depth plot and extensive voice acting (with 22 different voice actors for characters and computer voices) more than its gameplay. The game was localized in four languages: English, German, French and Spanish (screen text and subtitles only).

The game was very hardware demanding in 1995, requiring 8 MB of RAM and a 486 CPU running at 33 MHz at least, due to its use of texture-mapped, detailed 3D models and a software renderer (3D accelerators were not yet common). This level of requirement and technical achievement was usual for Origin games.

Well received, but also going low on sales, it is considered by many to be an overlooked game and is featured prominently at the Home of the Underdogs and has had generally favorable reviews.

Name: Anonymous 2007-08-19 12:07 ID:dnCxXDb9

Looks like a steaming pile of hype.

Don't forget to install Vista, shockfags.

Name: Anonymous 2007-08-19 14:51 ID:yB34g/Tk

steaming piles of hype dont get a 99% on gamerankings.com...and you dont need vista

and the demo was awesome

Name: Anonymous 2007-08-19 14:55 ID:FiMs4xJv

Achievement: Become a Big Daddy.

You complete this by beating the last boss, atlas. Then you become one.

Name: Anonymous 2007-08-19 14:57 ID:g7mdjTI6

Don't like western games, don't like FPSs but Bioshock somehow looks really sweet. Graphics are amazing.

Name: !!oRIfbEGKxFY9cRi 2007-08-20 1:33 ID:OpgM+P6W

Yes, i've played the demo on Xbox Live Market Place, and i'd have to say i'm surprised. Graphics are amazing, and the story seems like its going to be pretty good aswell.

Name: Anonymous 2007-08-20 1:34 ID:OpgM+P6W

Looks worth the buy!

Name: Anonymous 2007-08-20 9:48 ID:PwFlltZY

Did anyone here bought it from Toys 'r' us?
:p

Name: Anonymous 2007-08-20 11:47 ID:SAX0xJXF

yes

Name: Sanic 2012-02-07 6:54

CHECK EM

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