>>13
"Are you kidding? Morrowind plus the Bloodmoon and Tribunal expansions are 200+ hours of gameplay. Can't say the same for Oblivion."
dont tell that to TES nerds on the TES forums who a few months ago played it more than 200+ hours and didnt even touch the main story.
>>14
you fail for not spending $800 on a computer than can run it. i did, but that wasnt my reason for buying one. i needed to anyways
>>11
the normal user should never have to get his hands dirty about GFX other than the Options menu.
good points about Oblivion:
1. everyone has voices.
2. graphics (i have both a amd64 3800+ 1core, 1gb of ddr3200, and 256mb 7600gt oc'd. soon replacing my 3800 with a 4600+ X2 and adding another GB of ram) i also have a xbox360 (only 3 games two of which i bought)
3. combat
4. GUI
5. easy to level up and stats are organized (im pretty sure you can apply or adapt the same from a dagger to a claymore. the biggest difference is weight, which is reflected when you attack. ie. attack SLOWER)
good things about morrowind:
1. story
2. ...
3. ...
4. ...
5. im pretty sure thats it.