It's not just the lack of gameplay content, with newer releases going at $50 a pop you can probably get a hooker for a longer time than it takes to play through the game. Everything from the user interface to animations is done half-assed. For example, look at the nice still-renders from Oblivion. Sweet, huh? Now watch your character 'jump' - ...and this is just the surface, which is perfectly visible to the common customer. Imagine taking a look at the source-code architecture, through a programmers viewpoint. It's spaghetti, and you don't want to poke your fork into it - while pasta may taste good, spaghetti-source will only drain your system resources, all for nothing. And you actually *pay* for this crap?
The suckage doesn't come from badly animated knights in glass-armour though, nor does it come from badly optimized code eating your megahurtz, and not even from an estimated playing-time of two hours - as ludicrous as it sounds. All of this I could even stand, but when game studios don't even touch new innovative ideas (sure, there's Spore, I'll give you that) because of the fear of financial failure, it makes me lose faith in the entire industry.
Where have all the real game-developers gone off to? Why does anyone actually buy games anymore? Since when did candy-coating the old one(half-assedly, mind you) make a brand new game, by anyones standards? But most importantly, what the fuck is this bullshit?
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Anonymous2006-07-12 22:19
gimme some money.
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Anonymous2006-07-12 23:19
game devs of today: lol we forgot how to make good games
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Anonymous2006-07-14 4:59
There are such things as indie devs who make new cool things etc. The problem is that people pirate their software - which makes them not make money, obviously. Indies don't have all of the portals/wallmarts that the big guys have and so they do worse when they try and do something new... and so many redo what has already done because they know that people will buy it FOR SURE. Otherwise, they would just be wasting their time.
>>1
In all fairness, Megaman 2 and 3 weren't that different, yet I didn't mind paying for both (Ok, I was 7 and got them free, but I still don't see the travesty in paying for both).
While I agree with you in terms of a new coat of paint over the same creaky rocking-horse not doing anything, it's not so much about what you bring new to the table, but about how the final package "feels" - and that includes repetitiveness based on previous games.
>>8
they had differences, megaman could slide, better bosses, better stages, better music all in 3
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Anonymous2006-07-17 16:01
In after retards bitching about Sony and FF7.
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Anonymous2006-07-17 16:23
>>9
What the heck're you talkin' about? 2's music was effin' awesome.
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Anonymous2006-07-19 18:32
I could see it work like in the Cave story case. Someone makes a fun original game and releases it on the web for a short time. Maybe not the full game. After a while game studios lurk and catch up on the hype on the internet about said game and decide to have a chat with the developer.
'
The developer finish the game and soon it'll be distributed out in the shops for a sufficient amunt of bucks. This wasn't the case with Cave story since someone simply took the freeware without a word to the creator.
but with a similar game that is not all too demanding in the graphic resource apartment it could work?
Curse Hacking Group
Requirements:
Must know packet editting/memory editting obviously.
Will be good if you know C/C++ and ASM, gives you a MUCH better chance.
Must have some work to show, something you've done.
What you get by being accepted?:
You will be allowed to work on hacks with us, meaning you'll have access to the private stuff we do together.
You'll be in our top group for testing hacks, which MIGHT including private stuff.
Pretty much alot of stuff to list here.
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Anonymous2006-07-22 10:25
I blame teenagers and magazine editors who are still stuck in their adolescent days "Oooh lah-lah, everything that EA puts out is REALLY REALLY COOL since they advertise the most".
I blame videogame magazines that somehow legitimize sleazy consumerism. For example, in last month's issue of EGM, they had the 50 coolest games (an unbiased plug for EAs currently unhyped recycled trash).
The 'headline' and the article went something like this :
4 or 5 pages of calling 49 of last years obscure and popular titles 'cool..'
and then 4 or 5 pages dedicated to the praise and insinuating hype of EA's grand new title, 'Something or other shit co-op game'.. where it's the premise of every shooter in the last 5 years, except now, with the marketing hype of the biggest thing to come to the gaming industry in ... well.. ever!
I think these people know that 'reviews' don't matter anymore, the real hype is in telling people how to think and what to buy next for their new MindlessConsumerTrash-360. It's kinda like buying SUVs, you feel good when you buy it, but then, reality comes back and now you realize it's going to pull you $100 to fill up the pump and you've paid 30k for a vehicle, that really you don't need and you are too proud to be ashamed of your mistake.
It's all bullshit, just go on living your life and denying the influence of media slumbags over your habits, that's all that's important right now.
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Anonymous2006-07-22 19:42
Niggers suck
there's thats all
I'm not gonna copy paste this shit, all i have to say is niggers suck
im not some gamefaqs whorefaghole who pastes everything
u guys r fags
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Anonymous2006-07-23 19:05
>>4
I think for a large part, piracy is an easy excuse. Why should independent developers be so much more affected by this than the great game studios? And, from the statistics I ever read, even the game industry doesn't suggest anything about 1/3 pirated games - considering what a risky endeavor video games are in general, that doesn't make too much of a difference.
I think the source of the problem, is that magazines/gamers focus too much on graphics - as a result only the big-budget games have a chance. The bigger the budget, the smaller the willingness to experiment. And the less artistic freedom, the less people in game development that put their heart into it.
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Anonymous2006-07-24 22:21
While there are some good games, gaming is a trap. It's supposed to entertain you and occupy your time while you could be doing things that actually matter. Furthermore, and again there are exceptions, but games are supposed to be playable by everyone, hence the lowest common denominator. All you have to do is play more, and you get better. If you want to sink that kind of time into such a worthless activity, go for it, but in a few years you'll be pissed you wasted your life.
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Anonymous2006-07-28 3:30
It's no worse than other types of entertainment, and it costs less than some. Are you, by chance, a Puritan?
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tiger handheld guy2006-07-28 6:02
What's the goddamn point of this arguement? that we shouldnt pay for programming that isnt glazed over with golden ivory polygons and diamond encrusted pixels?
get a life and go back to command and conquer, at once. I bet you can beat it, after all, it's got spaghetti graphics.
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Anonymous2006-07-30 2:54
way to go, OP. you fail for writing off all new games as shit for having flaws. i don't understand how your brain can still allow you to eat and breathe. go back to top gun for the NES and i'll enjoy halo 2 and gears of war, thank you very much.
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Anonymous2006-07-30 5:33
MASS EFFECT niggaz
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Anonymous2006-07-30 21:19
No, it's not all games...games are just getting into the same hollywood mentality...sell more of what already sells until the 'next thing' comes along...there's plenty of nice 'indie' games out there that actually try something new, just as movies have 'indie' films which are good...don't lose faith...btw, #18, what would you suggest instead? watching mtv cribs? posting on a message board? i'm not following...
Hey guys lets be as negative as possible and shit on all games instead of pointing out things that could be done in the future to improve them. This way we run no risk of a counterargument!